Nightclub Tournament Rulebook

1. Players

Eligibility: To be eligible to play in the competitions, players must be compliant with all requirements established on this rulebook, and any other guidelines. Requirements 16 best players with the most victories to be invited to the tournament. The players list will be publish and receive email invitation

Technical Issues: Players are responsible for their own hardware, software and internet connection. Matches will not be rescheduled because of technical issues.

Connection: All players are responsible to have a connection (ping) as good as possible for their region and technical situation.

2. Tournament's rules

Settings for the tournament: All players are expected to follow the given settings and rules. Different agreements between the players, beyond what is stated on the rules, are not allowed and tolerated unless approved by an admin through a protest.

No show: If a player is not ready to play the match after 10 minutes has passed then they should be reported for a no-show to the admin team. The 10-minute countdown starts from the moment both players have progressed to the match, and not at the time stated on the match page. Additional time will then be given by the admin team depending on the circumstances. Delaying the tournament will result in disqualification.

Forfeit: If a player chooses to forfeit a match, they will forfeit any prizes conquered through the competition. A player that chooses to forfeit his match in the competition can be replaced by their opponent in the previous round.

Match Results: Both players are responsible to enter correct results on the Tournament Management website. Therefore, both players should report the match score and upload the replay files to the match page, or provide it to the admin team when requested. If there is a conflict in the match, contact the admin team or open a protest. The decision made by the admin team can also mean that both players are disqualified if there is not enough proof for either player to be the clear winner.

Match media: All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the Tournament Management website as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is (eg. Ro16 - Me vs Ares123).

Closed matches: Both players of the match lose their right to file a protest ticket after the match has been closed. A closed match will stay closed in almost every scenario unless our representatives deem it needs to be reopened.

Disqualification: To keep the delay during the cup as low as possible we reserve the right to disqualify players from the tournament. This will only be done in cases where a player shows no real effort to get a match done or is even obviously stalling. In severe cases, this can even affect both players.

The disqualification of a player can also be issued for any other case which the admin team evaluates as appropriate and necessary to keep the integrity of the competition.

3. In Game

Referees: Referees will be assigned to match to observe and record the score. Players are required to open front camera or else will be disqualified from the tournament. Players are responsible for their own hardware, software and internet connection.

Player drops: If a player drops, any player, on the first occurrence, has 10 minutes from the time of the disconnection to resume playing the series. Failure to do so will lead to match loss. If only the player has force majeure reasons and evidence agreed by admin team and the opponent player, the match could be reschedule to another timeline

Once the player drops more than 3 times, it will lead to match loss.

Pausing the game: If a player pauses a game they must state the reason for the interruption and how long it will approximately last. The game can only be resumed by the player that paused the game after they receive a confirmation from their opponent. Violations of this rule are handled as unsportsmanlike behavior and can lead re-host through the โ€œrecovery from replay" feature.

A pause cannot extend the time of 15 minutes without approval by the admin team. Any extension of the pause time must be requested to the admin team for approval, if justifiable.

Observers: Unregistered observers are forbidden by default, exceptions to these rules are Mytheria admins and people that are explicitly allowed to observe by an admin (e.g. shoutcasters or streamer). Under no conditions is it allowed to play with referees other than those decided by an admin. Admins are allowed to revoke the permissions of Casters and Observers any time when ghosting is suspected.

Surrender: The only way that count you surrender a match is to say/ chat in the room that โ€œI want to surrender" and receive confirmation from referees . Saying informal sentence "gg" or similar does not count as surrender. If your opponent types "gg" or similar while you believe they are at a disadvantage, you should continue to play to win, until the game is won, or until they have surrendered.

Illegal Actions:

  • Zodiac cards are prohibited from the tournament.

  • Any actions that result in an unfair advantage are illegal, including the usage of bugs or glitches of any kind. If a player is found to be intentionally using a bug or a glitch in a tournament it will result in a match loss, recurrent violations of this rule will lead to disqualification.

Casting: Casting a match is only allowed with an Mytheria admin approval. In order to be approved, write a support ticket to Mytheria admin.

Personal Streaming: Personal Streaming is always allowed if the contrary is not specified by the admin team. If Mytheria or a Community Caster broadcasts a match, personal streaming need to have an admin agreement.

A player who decides to stream his own point of view is the sole responsible for actions against stream sniping. Stream sniping will not be prosecuted as a rule breach (Make sure to set your streaming delay to at least 6 minutes to avoid getting stream sniped by your opponent).

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